Credits
FRONTIER DEVELOPMENTS (2023)
Warhammer Age of Sigmar: Realms of Ruin
Sound Design & Implementation (Wwise + Proprietary Engine)
In my role as an audio designer for this project, I took charge of designing and implementing unit audio. This involved creating detailed foley, dynamic locomotion, impactful magical abilities, and unique creature vocal designs for various units.Focus for the base game centered on the Tzeentch faction, where I led the audio development for the Screamers of Tzeentch unit. I was involved from conceptualisation to execution, designing the sounds and utilising Wwise and a proprietary engine to bring the envisioned audio experience to life.My work on the first DLC was focused on the hero unit Yndrasta, the Celestial Spear. I led the audio design from conceptualisation to execution. This involved designing her weapon sounds, movement, and abilities, and integrating these elements into the game using Wwise and a proprietary engine.
FRONTIER DEVELOPMENTS (2019)
Planet Zoo
Sound Design & Implementation (Wwise + Proprietary Engine)
In my role as an audio designer for this project, I took charge of designing and implementing animal audio, and various other features. This involved researching specific animal behaviour, sourcing recordings, and figuring out how to best implement them. These efforts were aimed at authentically capturing and enhancing the sounds associated with each animal, ensuring a satisfying but realistic audio representation.
FRONTIER DEVELOPMENTS (2021)
Jurassic World Evolution: 2
Sound Design & Implementation (Wwise + Proprietary Engine)
In my role as an audio designer for this project, I designed and implemented dinosaur audio. This involved researching specific dinosaurs, understanding how they're represented in media and designing with this in mind. These efforts were aimed at delivering a rich and consistent audio experience, ensuring dinosaur enthusiasts feel immersed in the game's soundscape.